— Chapter I · The Summoning —

Choose your Mugling

Sculpted companions for the brave of brew. Bind one to a realm and let the customization begin.

Amethyst Hollow enchanted coaster realmInari character mug
◇ Sigil 03
Spirit · Lv. ∞
Arcane
Amethyst Hollow
The Crimson Trickster
Inari

"A nine-tailed wanderer whose laughter curdles milk and tempers steel."

— Chapter II —

Bind a Realm

Every Mugling needs sacred ground. Coasters are dioramas — accessory portals sold separately.

— Codex Entry —

What are Muglings?

Muglings are sculpted companions made to ride shotgun on your fantasy adventures. Whether you're rolling initiative in a late-night D&D session or marching armies across a fantasy board game, a Mugling sits at your side — keeping your brew warm, your spirits high, and your table just a little more enchanted.

Each one carries its own lore, element, and personality. Pick the companion that matches your party, bind them to a realm, and let the campaign begin.

— Codex Fragment —

"In the age of cold coffee and forgotten kettles, the first Mugling was sculpted from clay, mischief, and moonlight. Choose well, traveler ... your brew remembers."

— Archivist of the Hearth
— Chapter III · The Roster —

Meet the Muglings

Five companions. Five legends. Each forged from a different corner of the realm.

Inari character Mugling
Spirit · Sigil 01

Inari

The Crimson Trickster

"A nine-tailed wanderer whose laughter curdles milk and tempers steel."

Born under a blood moon in the bamboo highlands, Inari was once a temple guardian who traded her shrine for the open road. Nine tails, nine lifetimes of mischief — she now wanders between worlds, leaving warm cups and warmer rumors in her wake.

Spirit 9Brew 7Chaos 8
Ashen character Mugling
Fire · Sigil 02

Ashen

The Reborn Ember

"Sips of dawn keep her flame eternal. She prefers her tea volcanic."

Ashen first kindled in the heart of a dying volcano, rising from the embers of a forgotten sun-cult. Every dusk she burns away, every dawn she is poured anew — a vessel that refuses to go cold so long as one ember of courage remains.

Spirit 8Brew 9Chaos 7
Selka character Mugling
Frost · Sigil 03

Selka

The Frostbound Oracle

"A third eye sees through steam. A purr that calms storms."

Selka was carved from a single shard of glacier ice by a hermit oracle who heard prophecy in the steam of her tea. Her third eye does not blink. Her purr can quiet a blizzard. Travelers say she remembers fates that have not yet happened.

Spirit 10Brew 6Chaos 5
Vex character Mugling
Tide · Sigil 04

Vex

Warden of Deep Brews

"Eight arms, eight cups, infinite trouble in the kettle court."

Vex crawled out of the abyssal trench clutching eight stolen chalices, each humming with the song of a drowned kingdom. He keeps the deep's secrets bottled in his bowl and bargains them away, one warm sip at a time.

Spirit 7Brew 8Chaos 9
Goop character Mugling
Ooze · Sigil 05

Goop

The Verdant Imp

"Born from a spilled potion. Survived by being adorable."

Goop began life as a spilled experiment in an alchemist's cluttered tower. The wizard tried to mop him up; Goop giggled and grew legs. Now he tags along on every quest, lighter than a feather and twice as much trouble.

Spirit 6Brew 7Chaos 10

Heed the First Summons

Pledge your sigil to the scrolls and be the first summoned when the Muglings awaken into the realm.